The Dialogue at the beginning of the game was written by Dave and I used Carl as the voice over because of his deep voice. After cleaning the file in Rx dialogue denoiser I imported it into Logic Pro x on an audio track. I wanted to create a haunting ghostly kind of VO. I first reversed the audio file and applied a large space reverb to it. I then bounced out the audio file and re-imported it. This gave me Carls VO reversed with reverb. I then reversed the file for a second time returning the audio to its original stat but now the reverb is swells the dialogue in before before he speaks.